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Never ceases to amaze how many posts a topic can get in the span of an evening around here. Often by time I get to a topic it's pages in :D

I agree with Rol... It's just not that a good a game. Wii owners are PICKY. They want good experiences games that can be played over a long period of time. RS2 is too highly repetitive with poor experience advancement. Highly repetitive games work very well, but only in short burst like Bejeweled and other puzzle games. Picky gamers have a low tolerance in shoveling the same crap experience for more than 15m in long runs like FPS levels like RS2.

The local MP and Launch title were RS1 only saving grace for it. Both of which were not present.

However with that. I think RS2 was an awesome premise. WW Samurai East?  total awesome. It just needed to be better designed. A third person view would have improved it. More focus on moving around than just adding Sword swipes to an FPS. This game would have gone a long way to be a little more movement like AC from Ubisoft. It's just the premise of the world style didn't match well with corridor level design.

But hey. It wouldn't be the Wii if good game making decisions were actually done and instead of the shoving perceived market elements.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.