ramses01 said:
aRPG (aRPG as roughly defined as Diablo-like, not the aJRPGs) is my favorite genre, and I have played virtually everyone ever released, included some real stinkers. Most have been played on PC. The Snowblind games demonstrated that the console was a viable aRPG platform. Sacred 2 was a much better experience on 360 than PC. Too Human gets irrational hate and is the most criminally underrated game of all time. Given my stated bias for the genre, Too Human is easily a top 5 game this gen. Currently, I have it rated 2nd behind Mass effect series and just ahead of Borderlands. So much was right with that game; of course it also had its fair share of flaws. That said the combat was perfect. Skill trees could have used work but the combat was spot on. Mouse is good for pointing and selecting. Not so good for moving. Keyboard sucks as a control device - and yes I was exclusively a PC gamer from the post-2600 era until last gen, mainly because the joypad is even more shitty of a controller than the keyboard.
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But once again from what I have heard sacred to was a buggy mess and almost unplayable on consoles. Maybe later patches fixed the game but not something I would use as an example of a game that proves that the genre is better on consoles. Most of the reviews I read on the game said it played better on PC anyway, at least the ones that played both versions and that is surprising as most of the reviewing community is usually pretty console biased. And once again if you preferred gamepad controls you could have just pluged in an xbox controller into your PC.
Weird that your opinion of the game differs from just about everyone else who played it, reviewers, personal friends and random people on the Internet all seem to agree the game was crap with some saying the combat was broken others saying it was interesting but nothing special and others saying it was alright. Then there's you well I never intend to get a 360 and I sure as hell ain't going to buy a game that was almost universally panned if I did, so I am going to have to go with the majority with this one...
The mouse is the best pointing and selecting device currently available and as Diablo style games consist of pretty much entirely pointing and selecting logic states that the genre is suited to the device. As for keyboard it's not the best for movement as I have said but many Diablo style aRPGs don't use keyboard movement and having half a dozen skills plus potions and in games like dungeon siege pause all within a simple finger movement is often invaluable in this kind of game. Sure you can make do with less but it's ideal to have them all easily available. There are some ergonomic issues but you make some sacrifices...
Anyway I think we are just going to have to agree to disagree on this one.
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Dammit, I really enjoyed the first two.