zarx said:
And sacrifices always have to be made when moving a game from PC to consoles and more than just aiming if you want to make the game play good on a console. And considering Dungeon Siege has traditionally been more of an tactical RPG (Dungeon Siege 2 less so and that was a worse game) so the fact that Dungeon Siege 3 is now pretty much a straight up action RPG with some tag alongs I would say it's fair to say that the PC version has been gimped so it plays well on consoles. Does that mean it won't still be a fun game and be great on PC? No but to say the game hasn't been gimped to make it for consoles is a lie. As for Too Human's combat I have never played it myself but considering it was pretty much universally panned and many of the complaints about the game I heard was about the combat so forgive me if I don't take your word for it... |
Indeed. Isometric view RPG gameplay is without any doubt vastly better on the PC.
I fear Dungeon Siege is taking the route of Dragon Age, Mass Effect and all other RPG's (even the JRPG's are doing this); more action, less depth = RPG elements being sacrificed for the benefit of bullshit and mindless drone work.
Shio; Seeing as how Bioware are losing their shit, Bethesda are doing a worse and worse job (I do have some hopes for Skyrim though) and Square Enix are turning into Disney from Japan, I see no reason to have faith in Obsidian. These are new times, times where developers want pimple faced teenagers to cackle and screech at onscreen blast effects and mindless action, even RPG's are taking the Van Damme way and nothing seems holy any more. The time of the Baldur's Gates, Daggerfalls, Ultimas, Planescape: Torments, Temple of Elemental Evil and proper Final Fantasy games is at an end. The RPG genre is slowly suffocating under the thick smog of Hollywood game production models.








Dammit, I really enjoyed the first two.