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BenKenobi88 said:
rocketpig said:
ckmlb said:

Did you know that gears was supposed to have more timed button events a la god of war and RE4? they couldn't finish the stuff by the time they wanted to release. The thing where you tap the x buttong to slow down bleeding or to revive it is the same thing...


I don't see how you compare tapping a button to slow bleeding in GoW to hitting a button to dodge in RE4.

They're not even remotely the same thing. One adds a frantic aspect to the game (have you ever been screaming into a mic because you're slowing bleeding to death while pounding down the A button repeatedly?), the other takes something that IMO should be a part of the regular gameplay and converts it into a cutscene. One adds to the gaming immersion, the other takes away.

You may like that style of gameplay; that's cool, to each their own. I personally think it's a cop-out by developers.


 Agreed.


I thinkin one way or another we all agree, what ever happen to timing a jump??? or dying over and over gain to make the jump or strategy, I agree as well!!!!(just had to throw my 2 cents in!)