Mr Khan said:
High-hours-investment games have thrived on portables for decades, Pokemon being the biggest example, and Monster Hunter sealing the argument on PSP |
Perhaps I should have explained this a bit better. Pokemon can still be a very simple game. It's easy to learn, easy to play and you really choose how deep you want the game to be for you. You can stop playing at any time and save when ever you like. Returning to the game, you're free to look around, and figure where you left of no problem.
Monster hunter forces a bit of a deeper experience on you but sets time limits on how long each mission is. It's still a game that designed for relative short bursts.
Demon's Souls forces a very deep, time consuming and challenging experience on you. While there is a very good auto-save, launching the game in one of the various worlds can get you killed pretty easily if you're not fully aware of where you left and you don't have a good memory of where your enemies are still alive. This especially goes for world 3. I just don't see it as an experience one can fully enjoy on the go like you can with Pokemon or Monster Hunter. A lot of mechanics would have to change for it to work as well as those equally time consuming experiences.