Over the shoulder view in a Dungeon Siege game? Lord...
This sentence kind of stuck out to me;
"What’s unique about the system is the concept of stances – the slower, more powerful two-handed stance or the more defensive, one-handed sword-and-shield combo. Each stance has its own series of attacks which, in turn, vary depending upon the chosen weapon."
Have these people not played the brillant The Witcher?! This type of mechanic is certainly not groundbreaking, it has been used for ages in 3rd person action games and, as mentioned, The Witcher brought it for real into the RPG genre.







