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Nsanity said:

 Back-pedal speed has been reduced to disallow hit-and-run tactics, while stagger and balance have been implemented to ensure successful hits are far more dangerous than their base attack stat suggests.

Shields won’t help – you’ll need to time your blocks to meet blows correctly. In compensation, holding down the block key will produce a bash attack which may stagger your opponent. This move can be performed with two-handed and ranged weapons, at greater risk.

Compared to Morrowind and Oblivion, Skyrim’s bows are increasingly differentiated from melee choices. Bethesda took inspiration from a popular community mod by turning up arrow damage but making ammunition scarce. Players may only have one shot, but if it lands, the result is devastating,

Daggers get a serious boost, too, to the delight of rogues everywhere. Increased stealth skill unlocks dagger perks, and a successful stealth back attack currently does ten times the damage of a standard blow, although Howard isn’t sure this feature will make it to the final game.

Magical duels have received a similar treatment to melee combat, requiring timing and use of defensive measure rather than attrition and potion gulping.

Sounds promising