| ameratsu said: Most of your post here does nothing to support your argument though. Nobody is disputing that Nintendo is staying very focused on gaming instead of going the convergence route like Apple. The primary purpose of an idevice can be a number of things, including gaming. I think your assumption is that people buying iPods/iPhones aren't really interested in (quality) games, and that those who are will continue to buy Nintendo handhelds. |
It seems that my post supported my argument well enough. You understood my core point. Not that I am arguing about quality games. I have played games on the iPod Touch. N.O.V.A. and Hero of Sparta, though they are rip offs of note worthy console titles (Halo and God of War), were really well done, with clean visuals and intuitive controls (for a touch-screen-only interface). There is no denying the achievement of putting Unreal Engine 3 on such a compact and seemingly low powered device (compared to the platforms that currently run UE3). The fact is, the quality is there. However, the consumer interest most likely is not there. For instance, as often as Angry Birds is touted as this massive success, hardly anyone mentions that most of the downloads have been the demo of the ad-supported version (in other words, the game has been given away for free, in most cases). Mobile phone and social gaming is pretty much like Twitter. It is popular, but not effectively monetized. It is like people forgot about the dot com crash of the late 90s/early 00s.








