| PearlJam said:
As soon as I grab the sniper or any weapon/vehicle that someone else wanted, you can bet that some stupid ass is going to start taking pop shots at me so that I get killed and they can grab it. If you grab the Scorpion Tank, there's like a 50/50 chance that some asshole will stand in front of your cannon so that you kill them and they can boot you. I can't count how many times I have destroyed the other team with 30 k/d because they blew up their own tank from the in-fighting and were completely defenseless against my Tank.
I'm sure Halo Wars was a good game, but it really damaged the brand recognition. People seem to think that if it isn't Halo 4, is must be some spinoff. I disagree about Halo Reach not changing in core gameplay, I think they changed it too much. Adding health, slowing down the gameplay, removing dual-wielding, removing the much loved Battle Rifle, adding a visual indicator for the weapon spread (Bloom), many people didn't like what the game turned into so they stopped playing.
Meanwhile COD is the same shit year after year, and people flock to it every time. |
Over time, as the 360 got cheaper, parents bought their kids 360's and with Halo so big now, your basically a kid killer for playing online.
Whatever playlist you play in Reach, that sucks, but your right they should have a mode where friendly fire is turned off. I have never had it that bad, just get those really bad players who grenade everything and kill a lot of team members, or suicide a lot.
Halo Wars was a game made for hardcore fans of the series. It really focuesed on the overlying Halo story, and playing it made Halo Reach noticably more impactful. However your right, two spinoffs and then a prequel, and next a possible remake? Get on with Halo 4 already, that game would sell 15 million if it came out in 2011.
As for Halo changing, I dunno. Halo 2 was the only real change in Halo IMO, all Halo 3 really did was introduce bubble sheilds and those x-button specials, and Reach introduced health and armor upgrades. Yea they took away the battle rifle, but now the magnum has scope again, as it did in Halo 1, and the DMR is not that much different then the BR. I think the biggest drawback of Reach is the lack of multiplayer maps, and the heavy relying on old remade maps.
COD... is really dumb. I mean it's a fun game online, but the game never comes down in price, and why would I pay full price for what is essentially Modern Warfare 1 with co-op and new maps? Thats why the last CoD I own is CoD4, but I did play MW2 extensivly.
So to be honest, I dunno how well Reach will do. No one here argues 10 million, I think it will creep past 11 million, and to be honest I really beleive that in 5 years time the game will just pass 12 million, but only time will tell.
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