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Squilliam said:
mai said:

^Here we go, an online fee (and dozens of other things while WW & VC are offering games only, even DLC offerings are limited on Wii).  Just like I've said you may twist it that way and you'll be absoulutely right - revenue is quite bigger - and publishers may find it more lucrative.

I lost this one, or rather I was driven away by non-essential info, but let's get to your initial point "Wii users perhaps don't typically buy much software...", which is no way proffed by bigger revenue streams in downloadable sector since serivces are quite different at monetizing content and offer a hell lot of other things not even gaming related, while retail games sales are giving us entirely different picture and it was quite possible assumption that tie-ratio of downloadable games on Wii compare favorably with other platforms as well.

~$150M in 2009 vs >$600M non subscription revenue on Xbox Live financial year 2010 and >$800M revenue on PSN for calendar year 2010. Even if the game revenue is a fraction of those totals, that fraction is extremely likely to be larger than Wiiware and VC combined. It is completely foolish to argue that this revenue is irrelevant or that physical retail tie ratio is the entirety of the whole story without considering retail revenue and online revenue to complete the picture.

I never argued that Wii users don't buy much software, I said they didn't buy as much software because it was likely that their values in purchasing software on average are different to Xbox 360 and PS3 users on average.

"I said they didn't buy as much software because it was likely that their values in purchasing software on average are different to Xbox 360 and PS3 users on average. "

 

I agree...  If you look at the average sell price of most titles for the Wii, it is at least $10 lower if not $20-30.  That alone will change the total revenue #'s.  But, if you are really talking about the number of units sold, it would generally cause the buyer to make more purchases because of the lower prices.  People generally have a plan of how much $ they want to spend on gaming or other things they do and will spend that amount or more when they shop.   This effect hasn't really happened as much for the Wii, because a large number of the install base are casual gamers who don't play as frequently and don't tire of their games so fast.