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mai said:

^Here we go, an online fee (and dozens of other things while WW & VC are offering games only, even DLC offerings are limited on Wii).  Just like I've said you may twist it that way and you'll be absoulutely right - revenue is quite bigger - and publishers may find it more lucrative.

I lost this one, or rather I was driven away by non-essential info, but let's get to your initial point "Wii users perhaps don't typically buy much software...", which is no way proffed by bigger revenue streams in downloadable sector since serivces are quite different at monetizing content and offer a hell lot of other things not even gaming related, while retail games sales are giving us entirely different picture and it was quite possible assumption that tie-ratio of downloadable games on Wii compare favorably with other platforms as well.

I have to agree with you... My family doesn't use the Wii downloads, but i was talking to my nephew during the holidays and he mentioned that he wished that he had gotten Wii gift cards.  He(he is 10yrs old) went on to tell me that he discovered all of the old Nintendo titles available for download and has downloaded "dozens" of them.  Of course, this is a very narrow example, but he said that he had gotten the idea from friends at school.  So, assuming that Nintendo isn't making many sales from online is inaccurate.   Besides, quoting total revenue that includes a monthly subscription cost is also bogus info.  If you look at the sheer size of the install base for the Wii, even if a small amount of those people use/purchase content online, you have a large # of uncounted sales.