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Baalzamon said:
mantlepiecek said:

Just for the info, the ping never remains static. It is basically the measure of lag between your PC and another PC. The farther the PC you are trying to connect, the higher your ping. So if you are playing call of duty and person from japan is a host and you are in US, you will lag since your connection would suck at that much distance. If you are the host, then your ping is zero, and you experience a game that's as good as a LAN game.

Well, that's not that hard to solve considering you can set the matchmaking so it searches for matches near you.


You can't really find matches all the time. For a popular game like call of duty, it might not be a problem, but for games like resistance 2, it could have been.

And, you forget that the host has zero lag. That's unfair. 

The bottom line is, even with a shitty connection, you can play games with minimal lag if you play on dedicated servers no matter the distance. With p2p, you have to hope that the host has a good connection, and if he disconnects, then you hope that another person in the lobby has a good connection or you get elected as a host so that you don't suffer.