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Mr Khan said:

I think we've wandered off point here. The original remark was that R&D1 took the perceived critiques of Fusion and attempted a return to form, indicating that would likely be the case again

Granted, though I'm not actualy sure that that's what they did. Zero Mission didn't do anything to change linearity and it was actually a shorter game. I don't know that people were complaining about the difficulty of Fusion overmuch...?