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mchaza said:
Mr Puggsly said:
mchaza said:

well on average an new ip costs 30 million to develop and an 3 year development time , while an sequel costs less at 20 million and has an 2 year development time because alot of tech and resources is used from the last game. 

But mindjack could of been budgeted less at around 20 million or 15 million, what ever way you put it i believe SE is going to lose some money 

Where do you get this information?

Maybe some of the major studios drop that kind of money when they are developing something big. But I'm sure that's not the average.

Well that Info came from THQ boss of developing core games 

And remember its an AVERAGE. GTA4 is estimated to have cost around 100 million, games like killzone 2 50 million. Its not cheap to produce games, its not like 20 years ago were ID made DOOM for 300,000. We are talking about 50-75 teams of people that want to be payed well for there effort over an 2-3 year period.

Did you consider the budgets of those titles include advertising? Both GTA4 and Killzone 2 had huge advertising campaigns. Games like Halo and Call of Duty have bigger advertising budgets than development budgets of the games. With that said, I imagine there are a lot of other titles that spend more on advertising than the game itself.

I believe they said Gears of War had a $10 million budget. Uncharted 2 had around $20 million. I would expect a crap game like Mindjack which is from a small Japanese studio and has no advertising is gonna have a budget far below those titles.

Ultimately, we're just trying to tell you these smaller releases don't have the same budgets as major titles from bigger studios.



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