Basically if the Dev deliver on their promises BRINK should be Mirrors Edge meats Team Fortress 2 with 16 player multiplayer team death matches (a bit low but whatever), 8 player co-op missions etc. That or it could be a cluster fk of good ideas and crappy execution/lack of content who knows.
Oh it also apparently the singleplayer (with co-op play) is story driven and utilises techniques like performance capture etc. http://www.eurogamer.net/articles/splash-damage-paul-wedgwood-interview
"Eurogamer: How much of a single-player campaign is there for me to explore, what sort of emphasis is there on story? Or is the solo mode more of a training ground for multiplayer?
Paul Wedgwood: No no no: it's massive! Wolfenstein: Enemy Territory was pure multiplayer and Enemy Territory: Quake Wars was a multiplayer game that had offline bots but apart from that was exactly the same game. This is a game that has been built from the outset as a heavily narrative-driven story by full-time writers. We're making use of techniques like performance capturing - so we get really good physical performances from actors along with their facial expressions and voices and their interaction with other actors - to build a game that has a really strong narrative component that isn't just a highly replayable shooter. So that's a big part for us.
Your experience through it, imagining you have no internet connection should, for us to have achieved our goal, be as compelling as any other triple-A shooter."
@TheVoxelman on twitter







