| Nintendownsmii said: Actually I found that the phantom hourglass was quite different from other Zelda games. All the other Zelda games demanded dedication taking hours to get past a dungeon. PH on the other hand was pretty much a grab and go game where only 1 or 2 dungeons took me more than 30 minutes to clear. |
I found Phantom Hourglass to be very unique for different reasons. The equipment at shops is generated randomly, not by a script like in Twilight Princess. There's also a random value applied to each treasure every game. You can customize your vehicle to a legitimate extent, something no other Zelda can claim. There are way more secrets and you're not constrained by small sidequests involving finding empty bottles and such. Instead, with your equipment, the sidequests are much more creative, and vary more.
Personally, what I'm hoping for is something like Majora's Mask with procedurally-generated content for an infinite period of time, not a scripted sequence that tells everything where they'll be and what they're doing over the course of three days.







