Mummelmann said:
Actually (concerning things like Farmville and the like), the most casual games are either free or cost a few bucks on appstores, the 95% number someone mentioned must be pertaining to these gamers and they certainly do not bring in more money save for revenue from ads. Casual gamers spend a lot less on gaming in general (and with plug-in's such as adblock the ads are losing ground in the revenue stake as well), probably less than 10% of that of a "hardcore" gamer. If you sell and iPhone game to two million users for 5$ a pop, that's still pocket change compared to a lot of bigger games on consoles (yes, console games cost a lot more to develop but they are also generally more profitable). Dozens of small developers going for the mobile market (Ngage and others for instance) went bankrupt practically overnight and the best deal in all of it is for the owner of the platform or appstore (like Apple charging 30% royalties for almost everything they distribute and sell over their closed store concept). The casual market is vast though and can certainly bring in a lot of money but they are fickle and can't be relied on as a source of income longterm (like you said) and that remains the biggest challenge in this market. |
Wait what?
Farmville makes more money then any game other then maybe WoW or Call of Duty. For those game a majority is casual gamers anyway.
Also, keep in mind development budget. An iphone game can be made by 1 person for little to no budget. Selling 2 million at $5 iS HUGE for that 1 person.
Having a huge budget on a hardcore game, that MIGHT sell 1 million, and after paying publishers, marketing etc, they'll be lucky to make $30 a copy split among hundreds of people.
Which is better?







