|
psrock said: The problem ( not really a problem), there is a better formula to sell more on the Wii without spending so much.
|
I'd say other formulas are actually riskier though, given their rate of success are invaraibly lower. Particularly for traditional "gaming" brands/genres, the low-buget, low-promotion, often outsourced, spinoff or experimental new IP route pretty clearly hasn't reaped much reward for most. The other option seems to be "lowest common denominator" casualware, which is incredibly hit or miss.
For high budget, high talent, high brand "core" games, there's a 100% success track record on Wii. Too bad it's such a rarity, lots of missed opportunities this generation...







