daroamer said:
http://www.tgdaily.com/games-and-entertainment-features/49818-epic-blames-piracy-for-the-decline-of-pc-gaming "Epic boss Mike Capps believes rampant software piracy is to blame for the noticeable decline of PC gaming and the rise of the console as a lucrative platform." So it's your opinion the majority of people prefer to game sitting at their computer? I disagree. Unless you're talking about Facebook games. |
This is the problem with current stats: None of them track digital downloads where the majority of the market and consumers have moved to. The retail space have gradually reduced the PC space whilst the online and digital space has increased greatly. I'll point you to this indie developer talking about the distribution speficially on Steam vs Retail:
"I remember fondly the meeting in my office with a red-faced publisher who was explaining why their initial order from a major retailer for one of our new releases was just 30 units. At the time I had my browser open on the Steam product data page, which updates sales numbers every few minutes.
“They have taken one unit for each of their top 30 stores” he told me. “There is just no demand from their customers”.
I glanced at my screen, hit refresh and advised him: “In the time it’s taken you to tell me that there is no demand, Steam has sold 45 units”.
http://www.mcvuk.com/features/808/OPINION-Retail-vs-Steam
This is only on Steam. There are many other digital distribution models such as GFWL and GOG as well as publishers own stores (e.g. EA Store, Battlenet). Nowhere tracks the sales online and as Valve are an Ltd. they never need to release their figures (and they never do-so publicly).
Another thing to take into account is whether this is revenue or profit. If its only revenue we know the costs to release a console game are greater than your average PC game (thanks heavily to digital distribution). And I assume it's not taking into account MMO revenue? The majority of monetary transactions, whether they're digital retail games or subscriptions or microtransactions are now done online.
Also, at the end of the link you posted:
"Most publishers I'm speaking to right now think their money's going to be shifting back to PC and away from traditional consoles, just because folks are in that mode of wanting to spend a little bit of time every now and then, and paying money to save time because there's so much media competing for it."
and
"It's interesting that piracy seems to be doing a lot of 'killing' and yet Valve, still the last bastion of PC gaming, seems to have no problem selling its games, or indeed any of the popular games on Steam," wrote Sterling.
Finally, wtf with the website and those soft porn ads at the bottom?! My girlfriend in in the room :P (she didn't notice though) :D










