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Quantity doesn't necessarily mean quality. If anyone has the annual release numbers from the NES years, then please convince me that a "constant stream" of software will make the 3DS untouchable.

The problem is not a lack of quantity, but quality at this point. Look at what Sakamoto did to Metroid: Other M. Nintendo's problem is a lack of quality control by letting developers like Sakamoto run amok without a close reign on what made Metroid a great series in the first place.

The silver lining in all this is Nintendo doesn't have Hideo Kojima in their ranks. If Kojima Productions did Metroid: Other M, it would have been a 60 minute cut scene movie with 10 minutes of actual gameplay.