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RolStoppable said:
Degausser said:

 Looking at the VGC figures I don't think it's hard to see the PSP had a better track record at selling Split Second type racers though. Clearly it has an audience, even if software sales have dried up it's still shown on numerous occations these realstic (In the loosest sense of the word) type racers can sell, whereas the Wii has a list of half a million sellers and a few slightltly above that which were released close to the consoles launch. 

 Neither really boasted amazing selling opportunities - but a handheld game is still the cheaper option which requires less resources and people working on it. I can't really get into a debate on the technology behind porting a video game, but from what I've gathered these PSP games which are on 360/PS3 (Dante's Inferno, Split Second, Army of Two) arn't literal ports of the PS3/360 but indepentely developed games that share alot of resources and that doing a similiar thing on the Wii (At an acceptable quality) would simply cost more money.

 Fair enough if just Disney did it (PSP port) and it was a one off occation but we've seen it happen on numerous occations now from EA, Namco, Konami etc, so I'm assuming there's got to be some sort of technological logic in it.

I find it hard to believe that publishers would be oblivious to the fact that the average quality of a third party PSP racing game was notably higher than their Wii counterparts. If you are going to make an SD version of a HD game, you might as well release it on the Wii as a straight port from the PSP version. oniyide makes the point that these PSP versions of HD games are mediocre, but then again, when has it ever been an issue for third parties to release games of questionable quality for the Wii?

There is no technological logic behind this. The very same third parties had no problem to quickly port PS2 games to the Wii early on. It really doesn't take a lot of effort to port between PS2/PSP/Wii and out of these three systems, as time passed by, the Wii easily became the platform with the highest potential for sales. Once again, if you go through the trouble to make an SD version of a HD game, you might as well make it available on all viable platforms (and the Wii is more viable than the PSP).

OHH OHHH I ARE HAZ A THERORIEZ!!! "again I can't believe no one thought of this"

well there's your problem my friend,  maybe developers weren't thinking about making and SD version of thier game, but rather a ....ummm....por-ta-ble one...maybe. Developers say, now that we have the definitive home console version of our game, lets make a protable one.

No developer says lets make a standard def version of thier game, becasue that will always be a down grade and no developer wants a downgrade, which is why most 3rd parties don't make games for wii.........and ps3/360. Either it's wii only or HD only for obvious reasons with obvious exceptions.

make sense to me lol