RolStoppable said:
You can take a PSP game and slap it on the Wii, just look up DiRT 2. The Wii even has added splitscreen multiplayer and both versions were released at the same time. Your MoH:H2 example doesn't counter this point, because it's obvious that they decided to put additional work into the Wii version, but that is not required to make a PSP game run on the Wii. How can that not be true? Do you think the 360 port of Raving Rabbids costed more than an actual from the ground up built game for the 360? Do you believe that the Wii version of FFCC: Echoes of Time was as costly to develop as an actual Wii game? Once again, DiRT 2 is just that and it passed the quality control. Who knows how much exactly the PSP versions of these HD games did cost to make, but we don't need to know the exact figure. A PSP game like those is of acceptable quality to be released on the Wii. Of course they aren't as good as the HD counterparts, but that was never what this debate is about. If you can port a game to the PSP, you might as well make it for the Wii at the same time, because the effort it takes is not more than making a HD game a multiplatform release between the 360 and PS3. |
Dirt 2 also isn't a valid point for the very exact same reason you say MoH:H2 isn't - because they did extra work and put split screen multiplayer in, thus they obviously had to put extra people on the port job. The trend I'm finding with all PSP to Wii ports is that they often take a good 5 or 6 months, and require the developers to do alot of work on updating the graphics, as well as adding other features.
Unless theres a link or something detailing the PSP / Wii porting process we'll just have to agree to disagree. I don't believe you can get games like Dante's Inferno / Split second up and running on the Wii for a budget of $1m / $2m, when typical Wii exclusive games costs are much higher. (Red Steel, $12m, Deadly Creatures $4m etc).







