mundus6 said:
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This same question has been raised over at NeoGAF with plenty of responses.
Compared to any normal game, you are right it is a success.
However, if you take into account:
1. Gran Turismo 5 took 6 to 7 years to create
2. A budget over $60 million
3. Lofty expectations as the latest iteration in one of the top selling video game series (not counting Nintendo games):
Gran Turismo - 10.85 million
Gran Turismo 2 - 9.37 million
Gran Turismo 3 - 14.89 million
Gran Turismo 4 - 10.60 million
Gran Turismo 5 (current subject to change in the future) - 5.06 million
Source: http://www.vgchartz.com/worldtotals.php?name=Gran Turismo &publisher=&console=&genre=&minSales=0&results=50&sort=Total
Under these 3 criteria, Gran Turismo 5 can questionably be called out for underperforming. This being said, selling 2.5 million copies per month in your first 2 months out on the market standalone (not bundled) is excellent. However, this is a Gran Turismo game we are talking about, not Alan Wake or some new IP with a lack of history to live up to.
I firmly believe Gran Turismo 5 will sell around 9.5 million making it the 3rd best selling Gran Turismo game when all is said and done. As for bundled vs. standalone numbers, we are getting into theorycrafting and fuzzy math here. Standalone basically means the consumer wants the game. A bundled buy is a "compelled" purchase to use a term from a commentator on NeoGAF.







