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RolStoppable said:
Degausser said:
RolStoppable said:
Degausser said:
RolStoppable said:

Games for the HD consoles don't cost more, because they run in higher resolution. They cost more, because the processing power of these systems allow developers to create much more detailed models and game worlds than before, even in 480p. Upping the resolution of a game doesn't make it more expensive, unless you use the increased resolution to display more detailed graphics. 

 

 

EA CEO John Ricitiello said in January 2009: "Development is typically a third to a fourth as much for a Wii game then it is for a PS3 or an Xbox 360 game. That is really a function of the capacity of the hardware, and the fact that it is not a high-definition gaming box, so we're producing less art than for high-definition games."[6]


 I am trying to find something that agrees with what you're saying - but form the little online stuff about this on it I've drawn a blank. Can you sort me a link or something, as at the moment everything you've underlined and bolded there feels like it was purely fabricated to suit your argument.

 Still waiting on why those DS/PSP games are so much cheaper then Wii games too.

The EA CEO is basically agreeing with me. He says two things:

1) "Development is typically a third to a fourth as much for a Wii game then it is for a PS3 or an Xbox 360 game. That is really a function of the capacity of the hardware, ..."

PS3 and 360 have more processing power than the Wii, so EA can build more detailed game worlds, hence increased costs. Even if you make PS3 and 360 games run at 480p, they will look more detailed than Wii games.

2) "... and the fact that it is not a high-definition gaming box, so we're producing less art than for high-definition games."

EA (like any other publisher) is using high definition graphics to add even more details to their game worlds, increasing costs even more. They can't do the same on Wii games, hence its development costs are lower by default.

And that very same logic applies to DS/PSP vs. Wii. The home console is more powerful AND allows games to be made in higher resolutions than the handhelds.

I'm well aware the spiraling game budgets arn't can't only be attributed to the jump from SD to HD, but graphics / artists are the areas of developement which have seen the biggest rise.

I'm pretty sure the bold agrees with exactly what I've said all along? The costs are cheaper because the resolution is lower - meaning there is less detail needed and less money spent on producing the art!

Graphics for the high-definition games cost about 1 billion yen ($8.6 million) to create, more than double that for Nintendo Co.'s Wii titles, Takasu said in a Tokyo interview Nov. 28.

 Here, a developer has outright stated that the graphics budget of a game more then doubles because it's at a higher resolution. Therefore budget and resolution are clearly related - and by developing on a lower resolution device the budget too will be lower. Thus by developing on the PSP and Wii your developement budget will reflect that of a game at 480i as oppose to a handhelds resolution, which as shown earlier will at least triple the budget.

 Unless of course you're suggesting that it's cheaper to make a Wii game by making a PSP game and porting it to the Wii then just making the Wii game on the Wii, and if that is what you really are suggesting, I'm going to need a link, or citation, or something that can give any sort of credit to that claim as everything I've read thus far is to the contrary.