I thought the game was really well done minus a couple parts. You're not rambo -- that's the point. On hard it was a lot more challanging than most modern FPSes, but very rewarding.
The attention to detail is what really sets this game apart from other FPSes. Enviroments are bleak and scary, the sense of desperation is great as ammunition isn't given out like candy and environmental hazards are deadly. On armoured enemies, gaps had to be hit for a takedown with throwing knives. Ability to use stealth to your advantage mattered. It wasn't perfect and there's room for imporvement, but it was nice to see something relatively unique and well-done from a little known developer.
Demon's Souls Official Thread | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka







