RolStoppable said:
But that's exactly the case. If you build a game with PSP limits in mind for the Wii, then it will be cheaper to make then a game that uses the horsepower of the Wii, because graphics account for the biggest chunk in development costs (hence why games for the HD consoles are much more expensive to make than Wii games). A more drastic example would be Square-Enix porting Final Fantasy Crystal Chronicles: Echoes of Time from the DS to the Wii. By your logic, the Wii version must have costed multiple times more money to make than the DS version. Do you really believe that to be the case? On the other hand, my logic pretty much says that the Wii version was in fact cheaper than the DS version as it's basically just an already finished DS build ported to the Wii. Btw, your Ubisoft numbers are useless. Their Wii figures differ from Marvellous', but without a mention of the PSP we have nothing to go by for a valid comparison. |
Well then I don't think we're going to find an agreement here. Everything I've found suggests that PSP developement starts at $70k, and averages around $500k, compared to Wii developement, which starts at $1.5m and averages around $5m. Until you can provide some sort of link / proof that making a PSP game for $500k and porting it to the Wii can suddenly make the Wii game cost less then $1.5m I can't change my viewpoint.
With regards to FFCC, I believe that while the DS version alone would cost say, $500k, by extending it to Wii developement as well the overall budget of the project is then $1.5m , as thats what Wii developement costs.
Making a HD game costs more then an SD one right? Because theres more pixels, right? Well I'm just using that logic to suggest that making it solely for the PSP, as oppose to Wii and PSP is significiently cheaper as it's developed at a much lower resolution, and that porting from the PSP to Wii would require alot more work then you are willing to let on with regards to redoing texturing / art etc, what with all those extra pixels.







