RolStoppable said:
Those figures for development costs apply to games that are built from the ground up for a given platform. If you make a PSP/Wii multiplatform game, you don't build one version and then completely start from scratch for the other one. Also, your two links contain both the very same story, so I am not sure why you added the second one. Anyway, we are looking at: a) Incorrect, see above. b) That doesn't really make sense as a counterpoint. By your own admission, the team that operates separately from the team that handles the PS3/360 versions takes care of PS2/PSP/Wii. You have no examples of split up multiplatform development between PS2, PSP and Wii versions of the same game. If two or three of these platforms are served, then they are always handled by the same studio. c) Those games in question are PSP to Wii ports after the fact, in other words games that weren't originally planned to see a Wii release and all examples you can come up with are probably titles that were released in 2007 or earlier, before the Wii was even considered a system worth to make games for. The situation has changed in the last three years, because it became clear that the Wii was here to stay. |
The point is that making one PSP game costs ~$500k, making a Wii game a minimum $1.5m and on average $4m. Thus, Blackrock could either make Split second on PSP for say, $500k, or for PSP and Wii for say, $2m (Probably higher). Obviously they feel one could see a return on their money, the other couldn't.
Yes making a PSP / Wii port would be cheaper then making a PSP game and a Wii game seperate, but the simple fact is all figures I've posted suggest that as soon as these PSP games become Wii games as well, the budget will at the very minimum triple. The only reason that wouldn't make sense if it were cheaper to make a Wii game by first developing a PSP game and then porting it to the Wii - which makes no sense.







