archbrix said:
What I mean is, in most Marios, for example, you can bounce from enemy to enemy and achieve high bounces off of each one each time by simply keeping the button held down. In DKCR, holding down jump and bouncing from enemy to enemy only results in a regular bounce off each time. In order to achieve high bounces off of each enemy, you must press jump again each time he lands on one with precise timing, and that's what I hate. There's been plenty of times I needed the benefit of a high bounce off of an enemy to reach a high platform, and missed it because my timing was off and the regular bounce off of said enemy resulted in death. Not really a big deal in the early levels, but later on it proved to be a very bad design choice, IMO. |
I'll have to test it again but I'm pretty sure that if you've got DK alone you can hold the button for the whole jump and get the high bounce, that's what I was trying to say.
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