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TruckOSaurus said:
archbrix said:
pacman91 said:

I absolutely love the game! My strategy for beating it completely is KONG first playthrough, puzzle second playthrough, and time attack third playthrough. 

Artistically the swinging vine-gripped platforms really caught me by surprise.  It seemed altogether epic yet practical.

My only gripe would be the motion rolls...9/10 it works fine, but every now and then it screws things up.

So, so true... but for me it's more like only half the time it works fine.  I absolutely deplore this design choice.  IMO the roll move should have been a button, plain and simple.  I also HATE the fact that to bounce high off an enemy you must time your button press perfectly rather than just hold down the button via Mario.

 

You can hold the jump button with DK, but obviously you can't with Diddy because of his jet jack.

What I mean is, in most Marios, for example, you can bounce from enemy to enemy and achieve high bounces off of each one each time by simply keeping the button held down.  In DKCR, holding down jump and bouncing from enemy to enemy only results in a regular bounce off each time.  In order to achieve high bounces off of each enemy, you must press jump again each time he lands on one with precise timing, and that's what I hate.  There's been plenty of times I needed the benefit of a high bounce off of an enemy to reach a high platform, and missed it because my timing was off and the regular bounce off of said enemy resulted in death.

Not really a big deal in the early levels, but later on it proved to be a very bad design choice, IMO.