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Roma said:
ssj12 said:
nightsurge said:
ssj12 said:
nightsurge said:

I see quite some lag in that video.  Also, it was completely wired to the PC as of this time.  Wireless is pretty much necessary for motion controls lol.  Looks like the PS Move except it uses 2 nunchuck things and looks like it lags more.


The difference is that the controller supports all fields of motion and can tell its location. Also its a youtube video, it lags. I've seen many earlier demos which it was very smooth. I think it was just the video. Also wireless really is the last part of a design process. The original Move and Wii controller demoes were wired.

Lag was in the device, not the video.

Seems like a crappy controller to be honest. I think the Move looks more advanced and fluid for the gaming purposes.

Not really, far from that. The Move is a complete POS compared to the Sixense.

Edit: Also there is no lag. The only lag is the big screen TV because TVs should never be used for PC gaming because they can't handle whats going on. Consoles are fine as the console is limited to one set resolution, PC isn't so the TV has to compensate and rescale the entire image. If you watch the laptop that the guy is looking at there is zero lag.

there is actually lag on the laptop as well the same as on the TV :P

sometimes you see what you want to see not what really is there ;)

of course there is some lag. Even wired controllers and mouse/keyboard have some lag to them (1-2 fps typically). Its mostly the drivers that cause them. Of course I'm one of the few gamers still around that can count/react in a single frame in most games so I guess the lag you see and the lag I see is vastly different. This is new tech, it has some bugs to work out, but the lag differences between whats on the laptop and the TV is within 6-8 frames per second. Laptop to motion of the person 4-6 frames, person to tv 9-12. That can be cut down quite a bit through drivers and a stronger CPU on that laptop. Considering the physic calculations needed for that controller, I'd much rather it be calculated on a GPU rather them CPU.



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