By using this site, you agree to our Privacy Policy and our Terms of Use. Close
BenKenobi88 said:
1:1 motion is SO hard to do though. I don't know...I think I might be happy with a Star Wars game that has near 1:1 controls, but lots of Force stuff involving motion too. Like, heavy swing when your Wiimote is raised high, Light swing when your Wiimote is lower, and Medium when it's level...something like that. But yeah, 1:1 would rock, if possible. Also, Half Life 2 grav gun, using Wiimote? Very fun...I wish that PC HL2 Wii mod would get finished already.

 I know what you mean about 1:1 I think it's definitly been a challenge, but I think you need a great team of people working on this tweaking it out. It may prove that either 1:1 isn't possible all the way but perhaps a hybrid of sorts works well, or maybe 1:1 only when you hold the B button down then you can let go to manuever your playing so your not all over the place motion wise. I think the developer that pursues any really good sword fighting game needs to look at this gameplay as a bigger investment, meaning the first game can be shallow with smaller gameplay experience with good controls, and a sequal can have really good controls and be an epic game. Honestly though people may shy away from sword play until Nintendo shows 3rd parties how it's done. When I heard the next Zelda would be going into a different direction, I was hoping that this is what they are doing, brining the controls to a whole new level of experience. They already did it with fishing, which has an unprecedneted level of depth, if they can provide an equal experience with sword fighting, it may be amazing. Metroid too is another proving ground for Nintendo to 3rd parties. proving the Wii is all about fps.