Squilliam said:
1. Thats an assumption. All the Nvidia CEO was talking about was royalties. Quite likely Sony had to do that work themselves or pay someone else to do it. They were after all fabbing them in Toshiba fabs IIRC. 2. Its likely they paid a lot/most/all of it as a per unit basis. They possibly have to state the shipment numbers in the financial reports for royalty purposes as they aren't allowed to fudge those numbers. Microsoft probably has paid a lot of royalties to both ATI / NEC corporation for their GPU technology. However as we don't have the terms handy all we can do is speculate. 3. Numbers like that only come from one place. Only someone familiar with the processes and who could give an adequate estimation on yields could come up with numbers which had any resemblence to reality. 4. Revenue. |
1. Sony hired the people, or Nvidia hired them. Either way they are working on the RSX. I saw announcement documents revolving around this ages ago when I worked for PlayStation Universe. The deal with mutually beneficial for both Nvidia and Sony. Can't quote exact details as its been like 4 years but I do know I saw the full press release with excerpts of the contractual details.
2. This is very easily speculated upon. The GPU the 360 has in it has base DX10 capabilities and had these features before any other GPU on the market. Just the basic R&D to make the GPU somewhat compatible so that some DX10 features can fit Microsoft's DX software specs had to cost a lot. It cost a lot.
3. Using iSuppli data from over the years, fairly easy to get these estimates.
4. Yep, more specifically gross revenue.










