Killiana1a said:
Exactly the point :) Every GTA game since 3 has had scarcity of reason to keep the player playing after they have beat the game...and collectibles, in my opinion, are more of a chore than "fun." If your character makes it to the top of underworld like Tommy Vercetti and CJ Johnson did then the game should show their power. Allowing the player to manipulate the physical properties of the game (interior of housing) and entire city blocks is just a natural display of power equivalent to a organized crime head honcho. |
I see your point but the thrill out of GTA is not from its Sima aspects. At least not for myself.







