
And yes they never had problems with Gumpei Yokoi
Virtual Boy had two big tasks to accomplish, and it went out into the world without satisfying either one. It’s not so much that the machine itself was wrong as a product, but that we were wrong in how we portrayed it.
I’m not sure how to put it, but there was no way for the Virtual Boy game console to permeate daily life. Put another way, Nintendo’s products were entertainments that had always been able to enter into everyday life. There isn’t anything particularly strange about viewing Virtual Boy as a slightly unusual toy that you can enjoy apart from everyday life, but when lined up with Nintendo’s other products, I imagine it didn’t quite fit in.
http://iwataasks.nintendo.com/interview.html#/how-nintendo-3ds-made/0/0








