gumby_trucker said:
He's talking about making dramatic changes to the formula of a JRPG in order to evolve the genre, even if it means not all of his new ideas may be successful or well received. To me that's the very definition of a "next-gen" JRPG. What he's not claiming however is to have the perfect formula nailed down for such an experience. That's why the Wii seems to make sense as a platform; besides the huge user base, the lower development cost makes such a project more viable. The main difference between this kind of "experiment" and others which have failed on the Wii is that for once it seems the man behind the project is sincerely passionate about his ideas and is determined to ship a polished AAA experience. The fact that this approach is so refreshing just goes to show how many developers and publishers have misused or misunderstood the concept of the Wii to begin with... and instead of treating it's "last-gen" graphics as an opportunity to explore other areas in gaming at a lower risk, prefer to lose millions of dollars on "proven concepts" on more expensive platforms... |
That I agree with.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








This part in particular has me excited: