Darth Tigris said:
Ok, I've seen some of your posts so I'm going to do this once for the sake of everyone and then I'm done. The POINT is that, because the PS3 was harder to developer for than the 360, the PS3 devs had to make good use of the SPU's to get good results. That allowed them to really get the best out of the console. With the 360, because its easier to get good results out of due to the tools, developers use those tools instead of taking the more difficult road of pushing the hardware. Did I come up this? Hardly. I'm not coder. I got it from these videos, so I'm informed. They're long and VERY technical, but it sure beat how ignorant I was before I watched them: Part 1: http://channel9.msdn.com/Shows/InsideXbox/Corrinne-Yu-Principal-Engine-Architect-Halo-Team-Microsoft-Part-One Part 2: http://channel9.msdn.com/Shows/InsideXbox/Corrinne-Yu-Principal-Engine-Architect-for-Halo-Team-Microsoft-Part-Two Before anyone tries to right this off as 360 dev spin, not that she actually is COMPLIMENTING the PS3 developers, just as I was doing in my original post. |
True and not true. The not true is because Microsoft is always updating their toolsets so it's not to say their apis arn't taking full advantage of the 360. True cause devs make use of these apis that can be stagnant until updated. But it's not like the PS3 doesn't have any tools that Sony doesn't give, it's just which are better? Probably Microsoft's. Though I will say I think Sony is going to push out this massive engine soon that takes advantage of what Santa Monica, Guerrila, Insomniac and Naughty Dog are doing but that's a hunch.








