Barozi said:
You're all talking about the first game in a line of incredibly acclaimed and popular game series. Of course they won't have the biggest opening of all time, but those legs are definitely not a PC exclusive thing. I admit that the legs are a bit better compared to console games, but the difference really isn't that big when comparing blockbuster titles. Besides, Far Cry and Crysis are typically games to test new hardware, since both pushed the limits of pretty much all existing PCs at the time of release. Naturally many interested gamers didn't have the necessary hardware back then and got the game a few years later instead of getting it at launch. Also I wonder what shio means by saying "Most console games sell most of their sales in the first month". I've just looked through some very popular games that are in the same ballpark as Crysis or slightly above and many of them sold ~35% of all their sales in the first month. And they still have some time to sell more so expect that to go down to roughly 30%. Hardly the majority isn't it ? Btw I wonder if that number includes the Crysis GPU bundles |
It's not a bad thing being front-loaded, but games typically sell on PC over long periods of time rather than heavily in the first few months. First month sales of Crysis in the US for instance were only 86,000. If a console FPS were to open with sales like that I doubt it would reach 3 million.
Killzone 2 for instance had a much larger opening month but is only at 2.5 million at the moment.
Another factor to consider is that there are no console cycles. When a new console is released, game sales of the previous console tend to decrease. This doesn't happen with PC so games can continue to sell at budget price for a very longtime, especially with DD like GOG.com. Starcraft for instance has sold for well over 10 years. It might not seem like much in terms of pure profit but it's a constant stream of revenue for the long-term. It's not like they're not profiting on PC.
It's also worth remembering that DD sales likely mean more profit (per unit sale) for publishers and developers as opposed to physical console game sales (no packaging, retailer, or platform royalty costs) especially as many insist on keeping the DD price the same as the retail price rather than passing the savings to the consumer. Publishers are definately still making a tidy sum on PC.
As for the GPU bundles I have no idea. I assume Crytek have some deal in place with NVidia.