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Kantor said:

Fantastic score, don't get me wrong.

But it's 5% below LBP, and I'm not sure I see why. From my editorial (which most people seem to agree with) on making a sequel:

1) Don't spend too much time on development.
2) Change your engine every so often, and if you can, use one that you've developed yourself.
3) Try to keep the team the same, especially if the original was good.
4) Don't get rid of the parts of the original that people loved.
5) Don't try to evolve too much and forget what made the original great.
6) Improve everything, because one bad aspect can bring the whole game crashing down.

1) A little over two years. Perfectly reasonable.

2) I'm pretty sure they made the engine. Not sure if they're re-using it. But IGN didn't even mention this.

3) Team is the same. Genius is still present.

4) Nothing was removed

5) Hell, you can play it exactly like the original, if you want.

6) This is the only iffy one, but nothing's become worse.

 


And they didn't even try to use the "did not evolve" excuse. I'm confused, but I shouldn't be, because looking for consistency in an IGN review is like looking for an iceberg in the Sahara desert.

they improved the engine a lot!

http://www.eurogamer.net/articles/digitalfoundry-lbp2-engine-face-off



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’