Squilliam said:
Don't you mean divergent rather than diverse userbase for the Wii? I.E. the userbase diverges from the reviewers in that they often have different opinions on the same games whereas the Xbox 360 and PS3 userbase alligns with the reviewers. Arguably the pool of reviewers could effectively be said to be drawn mostly from the Xbox 360 and PS3 console users. Quality in general is a messy concept because it doesn't mean the same thing to everyone. It even differs significantly if you're taking a meta view on quality in general or specifically pin pointing a single game to a single user in other cases. In most cases where I have seen quality arguments the whole argument fails on the grounds that the two or more people arguing are arguing upon different definitions of quality and thus can never agree or convince the other person which makes the whole thing pointless. I think one of the important questions isn't sales vs quality, it is the relationship appeal and quality. That is really the question of this thread since by refining the concept of sales to appeal you can cut through a lot of qualifications required when using sales on their own. If art doesn't appeal can it still be called high quality and if art does appeal to a wide audience can it said to be of low quality? This is a question which has grappled the arts for a significantly long period of time. Both sides have strong arguments but I haven't really heard of anyone creating a theory or concept which unifies both positions satisfactorily. |
I was going to type something up along these lines, but you already did it for me =) thanks.







