By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HappySqurriel said:
Teragen said:
HappySqurriel, I had a great laugh reading your post. I really did...

It's a shame that it contains a lot of errors and general misconception. On second thought, no it isn't because that's what made me laugh.

Look, I don't want to come off sounding like a jerk, but not a lot of what you said in your post makes any sense.

The difference between the Xbox and the GC was very small, which was apparent by comparing system specifications or simply comparing both system's best looking games.

If you honestly believe that either Microsoft or Sony was increasing specifications of their systems to the point when it was time they had to be released, you seem to have a very limited amount of knowledge as to how corporate decisions are made, especially when it comes to hardware designs. Seeing as there are too many hardware components in a console it would be a too lengthy of a post to try to explain the whole process. Let's just say that the only thing that could have been changed up to the upmost latest moment, which is well before any launch, would be clockspeed.

Now, it's also obvious that you know little to nothing about the process of developing a game or programming in general. The reason as to why you're seeing framerate problems is not because said console it being pushed at it's limits. If I wanted I could make a game with visuals comparable to that of a basic Ps2 game and make it stutter on the Ps3.
The reason as to why you're not seeing framerate problems on the Wii is because developers are familiar with the system's hardware. The fact that the majority of games released on the system boast visuals that wouldn't even make the Ps2 brake a sweat is certainly another reason.

Also, I don't get what you mean with:

they are pushing the limits of what is (currently) possible on the other platforms


They're closed systems. What's possible in 10 years is possible now, seeing as the hardware doesn't change at all. The only limit developers face is that of their own incapability.

Visuals will be better in the course of time simply because of the reason that developers get more familiar with a certain piece of hardware. That familiarity will result in them knowing the possibilities and boundaries better as well as making them able to work around certain bottlenecks and exploit a system's strength.

Being that I'm a fairly good professional software developer with a degree in Pure Mathematics (with a focus on projective geometry and linear algebra) and another degree in Computer Science (with a focus on Computer Graphics) I think I have a VERY GOOD IDEA of what I am talking about ...



Sorry, after you wrote this I kind of lost interest in what you had to say. I'm an Electrical Engineering grad so I guess I have a much better understanding of hardware than you do (not that that has anything to do with what you know about this topic). Oh, and I software develop as well. Big deal.

So far the games from Nintendo and every third party look like last-gen games, so until something comes that looks better than several last gen games I'm going to assume the many developers are right that the Wii isn't much more powerful than the Xbox. You can see the specs on wikipedia if you'd like. Every fact is cited there.

Developers need to be honing the controls and making the wiimote work better, not trying to even attempt CoD4 graphics. Make better games and leave the graphics to the systems capable of expanding on them.