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Khuutra said:
darkknightkryta said:

I'm gonna have to agree with Kylie on this one; combat's too shallow or rather It's not so much the combo system itself is shallow; it's more or less the enemy design.  They don't allow you to string combos together quite often.  If you're lucky enough or use fairies, then you can string a good combo together, even pull off an air combo.  But even air combos are annoying to pull off and hard to recover from once you're in the air and leave you open, doesn't help that most enemies have an attack for you when you're in the air.   The game lacks strategy for the most part and you're relegated to short combos.

This is just not true. Combos are easy to pull off when you recognize what enemies are doing, and they're supported considerably by your growing repertoire of abilities. You two are complaining about things that are factually untrue.

Combos are easy to pull off, short ones.  Longer ones can be pulled off, but not often enough, especially air combos.  Though to be fair to air combos you have to start them off in combo or else you're going to get hurt.  Hell even when you're in one, if an enemy is close enough they'll get you good breaking your combo.  Same with your long combos, they're hard to keep going cause they rarely hit a huge group of enemies and you're left wide open to attacks.  To top it off it's not easy to juggle in that game period and what repertoire?  Holding square, then holding square for the next attack and repeating that 6 times?  An enemy will swarm around and hit you in the rear trying to keep that up.  Hell most of the extra combos leave you wide open to attack.