Hyruken said:
Your talking about sims and putting Forza down by implying it isn't a sim. In this instance "the physics are more arcade". Are you for real? You do realise in GT5 as with all previous GT games you can use the cars in front of you to slow down from 150mph to 40mph so you can take the corner without having to brake by simply ploughing into them? That isn't very "sim" like you know because if you do that you will be dead...Add to that even if you do that your car will be fine and will continue to run at full capacity. Yeah really "sim" physics there... The same goes with the AI which is obviously never going to be as good as human beings. But at least in Forza the AI adapts to your racing style, it won't follow a set magical line and stay on it like it is on rails, that is more like a train then racing. So please for the love of god stop saying Forza isn't a sim racing game while implying GT5 is... |
Both Forza and GT5 have a lot of elements of s true simulator, GT5 however has more and overall is the better simulator - that's why most reviews of the titles as a sim vs a game rate GT5 higher.
A lot of people - including reviewers - are really forgetting what a true simulator is supposed to be: which is a tool to practise something real world to aim for perfection. A sim is not a game and shouldn't include game elements strictly speaking.
As others have noted Forza is arguably a better racing game, and it actually loses elements of a sim to do so. GT5 is not the best driving sim - I reckon you'd probably need to get one of the PC driving sims for that - but it is more of a sim than Forza.
Watch say Apollo 13 to see the concept of a real sim - they try something, it goes wrong, they get a moment to try and correct then the sim ends. They've failed and they restart. That's a sim.
Try to be reasonable... its easier than you think...







