Cutscenes: I vastly prefer the Half-Life/Metroid Prime/ICO approach to storytelling, wherein the story is incorporated into the world around you, especially to the point where interacting with the game's environment tells a coherent narrative. While occasional cutscenes are okay - and even necessary at times - the over-use of them is one of the greatest blights on modern gaming.
Voice Acting: If you can't do it right, don't do it at all. I'd much rather have no voice acting than terrible voice acting.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom







