| KylieDog said: There is nothing inherently bad about it, though
- The story is pretty weak both in telling and characters. - The combo system I feel is wasted since while you're busy comboing an enemy it'll ignore the fact it is being hit after about 2-3 hits and just attack you, making any long combo pretty worthless. Game ends up square, square, dodge, square, square, dodge, square, square, dodge, square, square, dodge etc etc. Air combos the exception but many enemies cannot be lifted for an air combo. - No real replay value, the trials aren't really replay worthy and the collectables are the hollow kind of reply value.
I enjoyed playing it but glad I didn't buy it. |
Larger enemies can be flipped over and you can do combos behind them. You are rewarded for not getting hit by taking in their essence to fill your shadow power bars. The red bar can be refilled and your hits do like 10x the damage they did before without power augment. Theres also the power crystal to lower their health and the holy water to stun them so you can pull off a combo. I also rather like to jump in the air, attach my cross to their head and lunge down for a drop kick to the face. Strong moves and strong combos mess up the larger enemies as well. It's also common knowledge that you must dodge the bosses and larger enemies no matter what. You should really get acquainted with some of the harder moves to pull off in the game. It's quite rewarding how much HP it takes from bosses and larger enemies.
P.S.
Counter your enemies to deflect their attacks. To have enough counter time for combos, purchase the holy light augment for your hand armor so that when you block it repels them back with holy light. When they are stunned clobber them with a sick combo.
Oh yeah, and...
Dragon Punches are fun. :)







