I dislike that a little bit, but don't care at the same time. I think it's cool when you get stats to record how you do, but after a certain amount of time it just becomes a thing of how long you've been playing. Not to mention what happens if you stop playing for a while.
Something that I'm a fan of (mainly in some Counter-Strike servers with their own stats) is when stats are reset after a set amount of time (like every month in my CS example). That way I think it's more based on skill rather than a penis waving of how long you've been playing (in total).
Let me try and illustrate my idea. Have two separate stat data lists (for the sake of it, I'll call them hard and soft stats/data). Say the overall data is the hard stats and the data that is reset is the soft stats. My idea is that the soft stats are recorded and added to the hard stats when it's time for the data to be reset. This way, you'll still have your total stats to compare with everybody else like is done with most games, but also how well you did within the term that the soft stats run.
In a way, I think it's kind of like the ladder terms in Diablo 2. When a ladder starts, everybody has to start from scratch and build up from there and they can still go and play their already established characters if they want. Then when the ladder term is over, the characters and items are converted to normal and they can be used with the normal characters and items that they have already found.







