I felt combat severely lacking, I never had to use much more than the basic button mashing of square (Whatever the 360 button equivalent is). And the air combos were broken in a bad way which made doing them useless (Trying to do them at the wrong time brought you to a world of hurt). Boss battles weren't anything to write home about either; they were just regular enemies that hit you harder and the more advanced combos didn't work on them. The cutscenes, while well done and well acted, were few and far between; and Patrick Stewert did a lousy job giving you the inbetween (He kept on saying how evil Gabriel was becoming, yet I never felt that once in the game, bad story telling on the dev's part). The more I played the game the more dragged out it felt, and the more generic it became; like it's not a bad game, it's nothing spectacular either, the combat and strategy was just to shallow for me to really say it's amazing.
Notes on my playthrough:
- Platinumed the game
- Started the game on hard difficulty.








