Pineapple said:
You're trying to put this down on an individual level, instead of looking at it for the market as a whole. This is, to an extent, like trying to apply macroeconomics to a single person. It doesn't work that way. But seeing as you insist on looking at it from a singular view, I'll try to make an explanation like that. Case is, we know roughly how many games are going to be bought next year. It might change a bit depending on game releases, but it's without a doubt going to be in the 150-200 million range. Seeing as I can't use averages or anything as it's a single person, let's make a scenario. You're a Wii owner, and you have the money to buy 3 games. In 2008, you're in the store, and end up deciding between Mario Kart Wii, Wii Fit, Super Smash Bros. Brawl, Mario & Sonic or Super Mario Galaxy. (I chose these because these are the major games of the year). In 2009, you're in the store. You can still buy 3 games. Now, the major games are Mario Kart Wii, Wii Fit Plus, Wii Fit, Wii Sports Resort, New Super Mario Bros. Wii and Mario & Sonic @ Winter Olympics, In 2010, the games you might buy are Wii Sports Resort, New Super Mario Bros. Wii, Mario Kart Wii, Wii Fit Plus, Super Mario Galaxy 2, Just Dance or Just Dance 2. Each year, there are more very popular titles you could end up buying. If Super Smash Bros. Brawl had released in 2010, it would have met far harder competition. And you might think that this is evened out by the increase in installed bases. It's not. This is the sole and only purpose I'm using the total software sales for - what caused them really isn't important right now - to prove that the increase in installbase doesn't really mean anything. There's still equally much software sold as there was in 2008, and there will be roughly equally much sold in 2011. |
You initially made this statement "More competition on the machine, coupled with no increase in software sales, results in less sales per game."
Now I agree with the concept of competition as I did in my original reply to you. This is a real, tangible thing that you have a point in mentioning. What I think you are wrong on is the "no increase in software sales results in less sales per game". As I said before, you are reversing cause and effect.







