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Squilliam said:
S.T.A.G.E. said:
Squilliam said:

Err I would say it was Gears of War 1. I don't really think the bar has been raised significantly since then.


Halo set the bar for multiplatform shooters and what is seen to be the "perfect control scheme" outside of a PC. last gen.

Gears and Uncharted both set a similar standard for third person shooters.

I was talking about graphics really, it seems most developers still shoot for cost effectiveness in their design and Gears of War is the most cost effective current generation game.


If you're talking about cost effectiveness, engine, style and graphics, I would say the Unreal Engine holds the crown this gen. I agree with you from that stand point. A large quantity of the major and successful multiplat and upcoming titles are using the Unreal engine. Keep this in mind:

Bioshock franchise

Mortal Kombat (The new one)

Batman Arkham franchise

Mass Effect franchise

Lost Odyssey

Shadow Complex

Gears of War

Borderlands

DC Universe Online

Enslaved

etc

 

If we're talking about setting the bar here. I think Uncharted, Heavy Rain, Little Big Planet, Infamous and other Sony exclusives have set the bar not only for multiplatforms but for games on other consoles. If we're talking about platformers then Nintendo holds the crown there still with Mario Galaxy. It depends on the genre really.