jarrod said:
lol, no. For example without 360, there'd be no MT Framework (as there'd have been no need at Capcom for a cross-console multi-thread engine/toolset), Dead Rising would've been a PS2 game as originally intended (Lost Planet too maybe) and after RE4 Wii's projection busting sales, RE5 likely would've been a Wii game. And that's just Capcom's engine, imagine how UE3 would've turned out without 360 driving the console push and the ramifications that'd bring for the hundreds of developers who licensed it. Honestly, without 360 to lay the HD groundwork, PS3 would've seen a fraction the support it saw and continues to see. More likely developers would've held off next gen as long as possible and just doubled down on PS2, eventually (and more easily) transitioning to Wii when they couldn't hold out ay longer. |
so ur saying Sony could have waited 1 or 2 yrs long then they already had to release PS3 and had a more succeeful laungch at a more reasonable price point and maybe even had the games you just mentiond as exclusive launch titles, and taking less of a loss on PS3, and PS2 would have still continued to sell like it was selling i guse while getting any game launched on Wii as multi plattform titles if not them staying exclusive to PS2. the diff between Wii and PS2 is motion controles.
i think i agree with that. long story short is that ur saying Sony would have had more time to wait if there was no MS or 360, and Sony would still be on top taking a loss, but not as big as the one they where taking.
specutation isn't an argument srry.