By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mortono said:
Pineapple said:
mortono said:
Pineapple said:

I personally think that Skyward Sword will sell less than the Wii version of Twilight Princess.

The Wii's competition gets fiercer and fiercer every year. In 2010, you have to compete with all the new 2010 titles, but you also have to compete with evergreen 2008 and 2009 titles. Essentially, the amount of games that people could potentially buy increases.

And, with the Wii, the amount of software isn't increasing. It's stuck at selling around the same as in 2008 and in 2009, and it's quite clearly going to sell roughly the same in 2011 and 2012.

More titles that buyers could potentially buy, coupled with no increase in software sold, means that the average title will sell less. Essentially, all titles will sell a bit less on Wii now than the earlier released ones.

We see this pattern being true for all installments of Zelda on machines. The second one on the machine always sells less.

So, I'd say somewhere in the 4-5 million range seems likely.

Backwards, isn't it?

Lower overall software sales results in lower selling games.

Or...

Lower selling games results in lower overall software sales.

You decide.

But I do think you are right about the competition aspect of it. Zelda TP was THE game to buy as a launch title, but now with all the good software on display it will really have to stand out.


No, you're missing the point. The buying habits of consumers are that they buy 4 games the first year, 3 the next, then 2, then 1. They gradually buy less and less games.

An average person who has owned his Wii for 4 years won't buy as many games as a person who has owned it for half a year. This is why machines tend to see similar software sales in years 3, 4 and 5. Or in the Wii's scenario, year 2, 3, 4 and most likely 5 and 6.

Here's a very, very simple layout of it. I've simplified the numbers (the Wii sells a bit less than 200 million software a year), and I'm just ignoring 2006 and 2007 for now.

In 2008, the Wii sells 200 million software. All of those sales are from games released in 2008.

In 2009, the Wii sells 200 million software. Mario Kart Wii and Wii Fit sell 20 million combined, and other 2008 titles account for 10 million more. Thus, there's only 170 million left for games released in 2009.

In 2010, the Wii sells 200 million software. Wii Sports Resorts, New Super Mario Bros. Wii and Wii Fit Plus account for 30 million sales, Mario Kart Wii and Just Dance for another 10, and other titles for another 10. That leaves just 150 million left for titles released in 2010.

And this is going to become even more true in 2011.

So no, it's not backwards.  It's not either of the two scenarios you wrote up. It's a third.

- More competition on the machine, coupled with no increase in software sales, results in less sales per game.

Okay so please link for me why all that is going to cause Zelda to sell less.

I can see a Zelda fan who really wants this game. Goes to the store to buy it, picks it up, but then realizes, "crap, I already bought my 1 Wii game for the year, I guess I'll have to skip it."

Silly, isn't it? People who want Zelda are going to buy Zelda. Overall sales trends don't tell us anything about the sales potential of an individual game.

Firstly, your scenario is quite flawed. A person who goes to the store to buy Zelda will obviously buy Zelda. In order for someone to go to the store to buy Zelda, though, they have to have already made the decision to buy a Zelda game.

Now, what makes a person want to buy a Zelda game? Firstly, he has to be interested in buying a game. Secondly, he has to choose to buy Zelda instead of all the other available games.

The amount of people interested in buying a game isn't increasing (see how there is no increase in software sales), but the amount of games that the person could potentially buy is increasing. Linking what I said to Zelda really isn't rocket science.

Saying that overall sales trends don't tell us anything about the sales potential of an individual game is foolish, to say the least. Sure, it doesn't give us an accurate number, but it tells you roughly how much it's going to sell. It gives a far better view of the situation than anything else we can do. Using overall sales trends is the most accurate thing we can do to estimate it at this point, even though it's quite inaccurate.